All projects

Education

Revuela, SM's new digital publishing project

The textbook turned into an interactive digital product for students and teachers, in the classroom and at home.

Client
Grupo SM
My role
UX / Product Designer
Users
Students and teachers, basic and premium
Composition of Revuela screens with units from different subjects.

The challenge

Bringing the textbook into the digital environment with a flexible framework for every type of user and every country.

The key

Many users weren't very comfortable with technology, and it was often the teacher who projected the book in class.

The result

Navigation in five sections and an interactive viewer designed for projecting in the classroom.

The problemFlexible for everyone, in every country

Anticipating Spain's new education law (LOMLOE), SM wanted to turn the classic textbook into an interactive digital product for working and learning in the classroom and at home.

It had to be flexible enough to serve every type of user (premium or basic, student or teacher) and work as a framework so that every country in the group could use it with its own educational content.

Six Revuela books fanned out, with colorful covers and children playing in illustrated scenes, and in front a tablet with the digital platform open on a Communication unit.
Revuela in print and digital.

ProcessHow we did it

I was involved in every phase, from concept development to user testing.

  1. User models

    Priority profiles and their needs.

  2. Benchmark

    Platforms with similar features.

  3. Prototypes

    Low fidelity to test navigation and features.

  4. Usability testing

    The key features, with several techniques.

  5. UX improvements

    Redesign of the most problematic flows.

What we foundKey findings

  • Low-to-medium tech profile. Most users weren't very comfortable with technology and, in many cases, had limited access to it.
  • The teacher projects in class. Students often had no devices in the classroom: content was shown on the interactive whiteboard.
  • Too many options overwhelm. With so many features, the first decisions had to be made among very few elements.

The solutionDesigned for the classroom

Every decision responds to how the book is really used in the classroom.

Five main sections. Home, My class, Library, Assessment and Communication: the whole platform is organized from a very short main navigation.

A viewer designed for projecting. The teacher shows the digital book on screen or on the whiteboard, with the interactive elements always at hand to use with the class.

The same structure for every subject. All units share the same card system, with its own color per subject to find your way at a glance.

LearningsWhat I take away

  • Understanding the real context of use changes the product: knowing that the teacher projects in class led us to the viewer.
  • Reducing the first decisions to a few elements helps people with little experience of technology.
  • Designing a flexible framework, rather than a closed product, lets each country adapt it to its own content.

Got a challenge on your hands?

I'm drawn to complex products, where understanding people makes the difference. Let's talk.